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Ainsworth invented keyboarding and interval
timing with our original Typing Tutor programs for Microsoft and IBM.
Today,
Ainsworth gives you the only computer-based keyboarding software that's
designed to help students write easily and well. Our focus on writing and computer skills gives you
effective software tools to meet today's needs. Teach the keyboard by
touch instead of by pictures. Provide drills that detect and eliminate
weak keys automatically. Evaluate keyboarding skills using your own documents.
Give your students the advantage of true computer keyboarding skills.
Personalized
lessons - adapt to each student's needs
Hands-ON!
Monitoring - assure correct
fingering with all keys
Prescription
Drills - eliminate weak
keys automatically
Typing
Tester - evaluate and document keyboarding skills
Printed
and on-screen reports - document individual
results
Type-OH!
Games - push the limits with fun and games
Auto-Help - provides on-screen instructions
Enrichment
software included - composition and
word processing
Report
Management - read and save both class and individual reports
Easy
installation - install automatically on all Windows networks
or individual computers
Personalized
lessons
All
lessons and drills are self-adjusting and automatically match any grade
level. Our software is successfully used by anyone who can read the on-screen
instructions. This includes people with disabilities, children with special
needs, Senior Citizens with a touch of arthritis, and executives with
no time to waste.
Four separate courses
are included. The lessons advance automatically at a pace that's matched
to each student. Practice sessions may be of any length. Separate history
files are maintained automatically for any number of students.
Exclusive Hands-ON!
monitoring system
The exclusive system
monitors the lessons and drills to detect and automatically
correct the six most common keyboarding problems.
Home Row - one or both hands are not on the home row keys
Off-By-One - typing is out of position with the text
Enter
Key - carriage return used instead of word wrap
Backspace - error correction not used in current session
Shift
Key - shift used incorrectly while typing capital
letters
Caps
Lock - key pressed by accident while typing capital
letters
One of the most common problems is placement of the hands
on the keyboard. The Home Row monitor automatically detects this and quickly
shows what's wrong and how to correct it. In the example shown here, the left hand is out of position on the keyboard.
Fixing this is easy, once the problem is shown clearly and quickly.
- Remove student's
frustrations if the hands are not positioned correctly
- Assure that the
correct fingering is used in all the lessons and drills
- Eliminate dependence
on visual clues to show correct fingering
- Automatically
correct the major reason students look at the keyboard
For more about our
exclusive monitoring system, see Ainsworth Features...
Prescription
Drills
It's true that practice
makes perfect, but only if the practice makes sense! Just typing a lot
will increase overall speed, but it won't keep students from visualizing
certain keys and glancing down at the keyboard or their hands while typing.
Prescription Drills are the answer to keyboard
mastery. First, we detect hesitations and weak keys. Then we adjust each
drill to emphasize specific key combinations. This focused learning breaks
the pattern of looking at the hands or the keys while typing. Each drill
is individually created to strengthen the weaker keys. As soon as a person
stops looking at a specific key, the software detects this change and
adjusts the next drills to focus on the remaining slower keys. This process
is automatic and continuous.
Prescription Drills
may be used at any time for a custom practice session that's focused and
efficient, a special drill to automatically detect and eliminate any keyboarding
problems, or a personalized warm-up exercise.
We developed the exclusive
software techniques that allow our programs to detect
and eliminate visual blocks to keyboarding and creative expression. Prescription
Drills provide the only instructional system specifically created to produce
this level of mastery.
Typing
Tester
You can select tests
created from standard word processing documents or choose from an endless
series of basic skills tests that are generated by the computer. All are
automatically presented and scored. Test results are shown on screen and
included on the printed reports which are always available.
- Timed writings are included with all tests. The student can select
a total time for the test, select a test length based on the number
of words, or select and type the complete document.
- Word wrap and correct paragraphing with the Enter key are
essential in teaching people to type on a computer keyboard. Lines that
would normally wrap down when typing in a word processor will also wrap
automatically when taking these tests.
- Backspace is always active, just as it is in all word processors.
We monitor this key carefully in the lessons and drills, and use this
information in looking for possible problem keys that need special attention.
- Instant Replay
option shows keyboard efficiency in accelerated
animation. This illustrates clearly the time penalty for correcting
errors. The replay is also fun to watch.
- Review Test option allows the student to return to the test
and see the corrected result. Any errors that were left on the screen
are highlighted. Standard editing keys including page and line moves,
Home, and End may be used to review the entire test, and are a convenient
way to illustrate these features.
- Print
Test Results option at the conclusion
of each test provides complete documentation of each test with both
test statistics and a graded report of the test as typed. This printout
of the actual test must be selected immediately after the test is taken.
Eight
Word Processing Tests
These tests are created
from word processing files and support the writing functions of a word
processor, including word wrap, backspace correction, scrolling, and correct
paragraphing. In duplicating the word processing functions carefully,
we create a testing system that accurately determines how well a student
can use a computer for composing text with everything from reports and
letters to email.
Standard word processing
documents are used by the program to create these tests. Each test document
is evaluated by the program so that it will scroll down at the proper
places in the document and duplicate the word wrap functions exactly,
including correct paragraphing with the Enter key.
Eight word processing
tests are included with the program. These tests cover a variety of applications
from warm-up drills to standard test documents and letters. These tests
can be easily replaced with your custom tests at any time.
Four
Basic Skill Tests
An endless supply
of test and practice sessions that never repeat is available in four categories.
These tests are created by the computer and then presented and scored
automatically.
- Alphabet Keys creates unique tests made up of lower-case words.
These words are selected to include all alphabet keys.
- Punctuation
and Sentences creates tests made up of upper-case words, abbreviations,
phrases, and short sentences.
- Keyboard Numbers provides a mix of numbers to be typed with the
keys on the top row of the keyboard along with short words.
- Symbols and
Full Keyboard creates a mix of these symbols in combinations
that are often used in a variety of applications.
Custom Tests
Custom tests and practice sessions are easily added
to Typing Tester. Just create your test in any word processor, save the
file in ASCII format, and use it to replace any one of the eight word
processing tests that come with the program. The first line in your test
file will be used as the title. This title will appear automatically on
the program menu and may be selected by any student. Your test will then
be presented and scored automatically.
You can use this
customizing feature to automatically present and score any standardized
test, or to easily and quickly create your own special series of tests
based on special needs or interests.
Personnel and training
departments often use this customizing feature to create tests from documents
that mirror actual job situations, such as names and addresses, business
letters, or even medical and legal reports. For details, see Create custom tests
for the keyboard.
Performance Verification
A complete, graded copy of each test may be printed
immediately after each test has been completed and the Print
Test Results option is shown. This
printout includes the statistics as shown in the test report, as well
as a complete copy of the text as typed. Any errors left on screen while
typing the test will be individually marked in the printed report. The
Instant Replay
and Review Test options may be viewed before the report is printed.
If another test is selected, or if another section of the program is selected
from the menu, the Print Test Results
option is no longer available for the test just completed.
In repeat testing
situations it may be helpful to allow each person to sign in, take a specific
test, and print the results without creating a permanent history file.
If so, the Ainsworth Options 4 program may be used to select this option.
Best
Performance Index
There is something
definitely lacking in test scores that only show you the average typing
speed and how many errors were made.
A
better idea is to also show how well someone did during a test, and this
is what we monitor using the Best Performance Index.
After the test is finished, our program scans the entire
test and calculates where this person was typing the fastest, with the
lowest error rate. This score shows how well this person actually did
on this test -- at least part of the time. Now the challenge becomes to
type this well always, without stopping to use the Backspace key, to trip
over the Spacebar, or to do whatever caused the overall performance to
be less than the best work.
As it turns out,
our industrial clients love the Best Performance Index because it more
accurately shows what a person will do on the job. Students like it because
tests are friendlier when Best Performance is highlighted. And we think
it's neat to give the computer something that's more complicated than
just adding up errors.
Printed and on-screen
reports
Printed documentation that summarizes all aspects of
a student's progress may be printed at any time. Since individual students
may be learning the keyboard at very different rates, printing this report
at specific stages in their training will help track progress.
Progress
Report
summarizes the total picture at a glance and shows progress in all four
areas of instruction: Alphabet, Punctuation, Numbers, and Symbols. The
number of lessons, the number of drills completed, and the best speed
achieved to date with no errors are also recorded for each area.
Word Processing Tests show complete scores for the eight tests. The titles
and results will refer to the last tests taken. Both the scores and the
test titles will be updated with each new test. Standard information for
each test includes the number of words typed, average speed in words per
minute, errors left on the screen, and total time. Average speed and accuracy
for each test are calculated and displayed. The Best Performance Index
is also calculated and shown for each test completed.
Basic Skill Tests show similar statistics for the computer-generated
tests. Since these tests may be of any length, it is important to note
the number of words typed for each test.
Progress
Graph
compares percentile scores with expert typists in all four areas. The
height of each bar in the graph reflects both accuracy and speed. Uneven
bars indicate that some keys have been learned and some have not. Horizontal
coverage shows
at a glance how far the student has progressed in the lessons.
Type-OH! game report shows both the record high scores and
scores for the last game played in all five categories. These totals are
a good index of overall keyboard efficiency when operating at maximum
speed.
Type-OH! Games
We created the Type-OH!
games with two objectives in mind. We wanted interesting and challenging
typing games that look and act like a word processor screen. We also wanted
to create a totally different learning environment that matches the way
people actually use computer keyboards.
There are two distinct
typing speeds: zero when you
are paused and deciding what to do or say, and fast when you have made
a decision and are expressing an idea or taking action.
- Burst typing is our name for ultra-fast typing alternated with
periods of rest. We create this on-and-off typing mode intentionally
in our games. This game environment pushes people beyond what they think
are limits of speed and accuracy. They discover that they can express
words and even ideas as a single action, without thinking of the keys
or the individual letters. This form of typing is often exactly what
is needed to break students away from the notion that they must type
with extreme care at a constant pace.
- Computer games gave us three popular themes that we combined
to create Type-OH! The game alternates between quickly typing falling
words before they reach the bottom of the screen and then typing a string
of words fast enough to stay ahead of the creature that is munching
along behind. Finally, if you have selected all the alphabet keys, a
third game appears as a bonus. In this game, the objective is to type
and remove words before they fill the screen.
- Four categories are available in the game: alphabet, punctuation,
keyboard numbers, and symbols. The game may be played with all the keys
in the category or limited to the keys that have been learned so far
in the lessons. This choice allows people to use the games for practice,
even though all the keys in a particular category have not been learned.
For some students, this break from the lessons is just what is required
to maintain interest or to build speed and accuracy before continuing
to learn new keys.
- The scorecard is often used in classes as a kind of competition,
with the top students listed on the board, along with their best scores.
For students who like computer games and competition in general, Type-OH!
can be both challenging and fun.
- Game Sound
Effects may be selected
or changed from the main menu. The variety of sound effects is intended
to add interest to the games. If the resulting racket is too tempting
for some students, the option to select additional sound effects may
be turned off. To limit the range of possible sounds in the games, the
Ainsworth Options 4 program may be used to allow only the Default sounds
to be selected.
Auto-Help!
Help is always just a click away. Pressing the help
key at any time shows a special help screen that describes what is happening
and explains what to do next. The first time a person ventures into a
new section of the program, the Auto-Help function automatically provides
this additional information and support. Thereafter,
help is displayed only on request.
This gentle but thorough
electronic documentation system eliminates the need for manuals and printed
text.
Enrichment software included
Two additional software
products are included with the Ainsworth Keyboard Trainer. After students
master the basic skills, these two programs allow you to expand your keyboarding
class to include composing at the keyboard and creating original documents.
Ainsworth Conversation
Piece
We
invented the Conversation
Piece to help students learn
to compose and type at the same time. Similar to a chat line, this software
allows each student to converse with the computer, using on-screen text. These conversations
are highly individual and can range from the purely silly to the occasionally
serious. But the practice gained in typing ideas rather than copying words
is a valuable bridge to using the computer as an effective communication
tool.
Ainsworth Writer
We
created the Ainsworth
Writer with only the most
essential functions for writing, editing, and printing text. Consequently,
it doesn't take extended instruction for a student to be able to use this self-teaching
program and create letters, reports, and similar documents. A brief writing
course is also included to give beginning writers a few valuable pointers
to make their writing easier and more effective.
Report Management
The
Ainsworth Report Manager is included in our network systems so that history
files may be examined and printed from a remote location anywhere on the
network. Class reports
may also be created and printed or saved as text files, providing a convenient
method for archiving both individual and class records.
Easy installation
Installation couldn't
be easier with our CDs that include both network and stand-alone options.
We support all Windows networks, including thin client installations and
distance learning applications. Several methods for storing history files
and other options are available. In a network environment, you can select
server-centered or client-centered installations. For details, see Installation
and Setup. For specific answers
to your installation questions, contact support@qwerty.com, 1.888.924.9234.
See also...
Instructor's
Guide - our suggestions for using
Ainsworth software in the classroom.
Ainsworth
Keypad Trainer - our companion software
program for ten-key, spreadsheet, and data entry applications.
www.qwerty.com ©
2006 Ainsworth & Partners, Inc. Ainsworth@qwerty.com
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