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Beginning writers quickly see how to make their thoughts visible. Even experienced authors sometimes use this program to "discuss" an idea with the computer and get the creative juices flowing before beginning to write on a particular topic.
Graduate from copying to creating The real payoff for keyboarding is being able to use computers and word processors as personal tools. Keyboard mastery is the first step. The Conversation Piece is next. Type anything and a printed reply appears on the screen. After each sentence is typed, the program continues to answer, creating an individual conversation that is unique and different every time. The computer program "knows" literally hundreds of subjects and can carry on a highly interactive dialogue in most of them. It quickly figures out a person's likes, dislikes, and favorite topics.
Only the computer knows Conversation Piece is intentionally designed to practice and promote personal communication skills. For this reason, no records are kept of any conversation with this program. When you exit the program, the computer "forgets" everything you and it have said and printed on the screen. All communications are strictly confidential and may, if you wish, involve any level of personal dialog. Various sections of this program are only activated when you suggest or bring up specific topics. There's no way for you to discover all the possible subjects that make up the Conversation Piece data base. If the computer decides to quote someone, it can select from a large collection of possible quotations that are also part of the data the program uses.
When Eleanor Reynolds, a teacher at one of our Beta test sites, said that students could use help graduating from our typing program to word processing, we thought of trying the Ainsworth Conversation Piece with her class. We installed the program on her network and introduced it to her students. Within minutes the room became very quiet, except for the constant clicking of keyboards. "It's like a magnet," Eleanor said, "the way they are drawn to it." After a while, individuals in the class began to comment:
Cool at last It was obvious that we have a popular program, but does it really teach anything? Eleanor summed it up by saying: "It doesn't matter what they're typing. I see that they are interested, motivated, and having fun. They're learning the most important part of keyboarding - expressing themselves." The students voted unanimously that Conversation Piece is even better than our other games and that it should be added to our product line. It got the ultimate vote from one fan who told us, "This is really cool."
The basic idea for this software comes from a project by Joseph Weizenbaum, Professor of Computer Science at Massachusetts Institute of Technology. Several years ago, he created ELIZA, a similar computer program designed to make up conversations with humans as they typed on a computer terminal. The computer doesn't actually understand or know anything. But programs like ELIZA and Conversation Piece can be convincing. When a person types something like "My father is very smart." the program picks out key words like father and smart. It might then answer by saying: "Tell me more about your family." or "Do you think of yourself as being a smart person?" We use more tricks than this, but the general idea is to program the computer to act as "human" as possible.
Exit dullsville If you have students who are beginning to get a little bored with the same old typing exercises, you might give Conversation Piece a chance. You won't find a better way to help people use keyboards to communicate their thoughts and ideas, even if they are having fun. And don't be surprised if you discover that, with this software, your computer really is cool.
A typical on-screen conversation with Conversation Piece Every conversation with this program is delightfully different. Responses depend on the subjects discussed, and can vary over a wide range of topics. In this typical conversation, the computer's half of the dialog is shown in bold type.
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